****************************************************** *** *** *** comp.binaries.cbm is a moderated binaries- *** *** only newsgroup (no discussion or *** *** crossposting allowed) for Commodore 8-bits *** *** *** *** For information on comp.binaries.cbm visit *** *** http://stockholm.ptloma.edu/comp.binaries.cbm/ *** *** *** *** This file is also available from our archive: *** *** http://ftp.videocam.net.au/cbm/incoming/ *** *** (allow time for submission to be received) *** *** *** ****************************************************** Ok, folks, here's my updated 1-player light cycles game for the 64. This is an adaptation of the light cycles game in the movie TRON (which BTW - Tron 2 is in production, I've read). Ok on to the details - The game is a briskly paced arcade game with a custom character set, ML and compiled BASIC. - Uses a game grid of 80x102 cells with a window on the action. - You control your cycle with keyboard or joystick (port 2) - As you surround your opponents their trails disappear - and if you get de-ressed yours will too, so you don't have to start a round all over again! - You can adjust your lives (1-9) - You can adjust how many enemy cycles you face (1-255, yes up to 255 opponents!) - And (new to this version) you can specify how many lives each enemy cycle gets! Also if you have an SCPU, switch it on, appropiate pausees have been added to keep the game playable (it is a bit smoother in turbo mode btw). Some notes - it is too easy to battle bunches of enemies who have one life then a few (so if you want a challenge, give the enemies multiple lives, and/or keep their numbers down) - during the active splash display you can pause the action with the [shift] key. - after losing your last cycle, (when you can examine the game grid) holding down [space] will allow the enimies to cointinue that game without you. Next... This was a bit of work as I was making the code more presentable for the next stage. In a few months I'll have the complete source and notes of making this game on my website, as an introduction to programming the Commodore 64 for games using BASIC and assembly language. (depends on time, this project was late by a few months so far...) That's it, hope you enjoy the game! Larry